Blog 01
Generating 100K hours of CS:GO gameplay
Rendering out 100K hours of multi-modal, multiplayer pro-level gameplay matches cost effectively using distributed, fault-tolerant (w/ retries) cloud infra.
Coming soon
This post will cover the data engine behind large-scale gameplay pretraining: orchestration, retries, failure recovery, and how we keep multimodal match rendering cheap enough to run at 100K-hour scale.